Kuwento - Landscape
Wed Feb 25 2026
I know. I know it's not a good idea to work on the landscape when most of the basic stuff isn't done yet. I remember writing pretty much the same thing in another Kuwento-related post. The problem is I can't help it. I know I'm probably going to change my mind about the way the project looks a billion of times, but playing with Unreal's landscape tools is one of the funner and easier parts of working in Unreal to me.
I based the landscape on part of Laguna, Philippines. It's a section of the bay. It's not finished yet. I also added landscape features that don't exist in the real Laguna so that I can play around with them. For example, the sandy shore doesn't really exist. There's no sand around the real bay. I recorded a short clip of what I have so far for this map. I don't know why the runtime virtual textures weren't working in the standalone game viewport. They work perfectly in the embedded viewport. I'll take a look at that later. You might have noticed that the bottom of the rock I showed had a green tint that blended into the landscape. That's the runtime virtual texture doing its thing. I'm also playing around with PCG, Unreal's procedural content generation plugin. It's supposed to make generating landscapes appear more organic compared to what I would have made if I had to manually place the foliage and rocks myself.
Last time, I wrote about 3D sculpting a dog. I'm in the process of retopologizing so that I can use the model in Unreal, but it's taking a while. I'm taking a while. Sometimes I find retopologizing relaxing, but most times I find it tedious. I'm almost done, but pushing through to finish the head has been on hold for a few weeks.
I'm also considering finishing one of my unfinished projects again. It's a simpler game I made in Godot. It was my first time using vector art in a project. I think it's cute, but I'm thinking about making the shapes even simpler than what they are now. I really need to change the bee nest asset in particular because it's too close to the reference picture I used, which was already a vector drawing of a bee nest. I will probably write about it in the future if I do get around to it.